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Friday, February 20, 2009

Evolution of A Concept



When we create a prototype, we often use whatever art assets are lying around. In the case of Aaaaa!, this meant using old building models dating back to 2004. Most aesthetics-related comments we've heard on the Web have been either "man, those graphics suck" or "man, I hope they stop using prototype graphics soon."



Since we don't have a dedicated 3d modeler on staff, we often consult with artists and then iterate on a good idea. Above, we took the the original building concepts and add regions of color. Since everyone and his brother is spending tens of millions of dollars on making photorealistic games, we're firmly headed in the opposite direction:



Lights all over the damned place. We have what I now think is a good starting point to explore what we call a "luminous look." This fits in well with our use of holograms and floating advertisements within the game.



Octagonal prisms for the win.

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