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Wednesday, February 25, 2009

Playing with Skycubes

Developers generally use skycubes as level backdrops. Think of a background matte in a movie. Same thing. We used this one in Inago Rage, for example:



We've been experimenting with more abstract skycubes for AaaaaAAaaaAAAaaAAAAaAAAAA!!!; what if we used geometric shapes, for example?









All very early, simple stuff to be sure. But who's to say that a backdrop has to include a planetary horizon?

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