Playing with Skycubes
Developers generally use skycubes as level backdrops. Think of a background matte in a movie. Same thing. We used this one in Inago Rage, for example:
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We've been experimenting with more abstract skycubes for AaaaaAAaaaAAAaaAAAAaAAAAA!!!; what if we used geometric shapes, for example?
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All very early, simple stuff to be sure. But who's to say that a backdrop has to include a planetary horizon?
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We've been experimenting with more abstract skycubes for AaaaaAAaaaAAAaaAAAAaAAAAA!!!; what if we used geometric shapes, for example?
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All very early, simple stuff to be sure. But who's to say that a backdrop has to include a planetary horizon?
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2 Comments:
gears is cool. especially if they animate! Hopefully this game at least includes a hidden option to enable 'mega trippy' mode (a la space giraffe normally).
By
checkers, At
February 25, 2009 at 1:38 AM
You know, I haven't even played Spage Giraffe yet -- but I like some of Minter's stuff.
By
Ichiro Lambe, At
February 26, 2009 at 9:24 PM
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