This one's for our interns -- Tutorial #1 shows how they'll help us create new levels for AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity.
Will you be able to import custom skyboxes and other such textures (i.e. for pieces) inside levels?
I think it'd be a good idea to implement an autosave feature, people neglect the save function all too often when being creative. :-(
Another idea is this: when selecting a new piece in the new piece window, perhaps by left clicking on the piece name in the list you can select it, then in the 3D preview area you can drag it around to move/rotate it and see it from different angles. When you want to insert it, left click on a button to do so.
3 Comments:
Will you be releasing a level editor for us mere mortals when the game is released? :D
By Anonymous, At May 15, 2009 at 6:02 PM
I sure hope we do -- that was, in part, my impetus for posting this vid. But nothing official on that front yet. :)
By Ichiro Lambe, At May 15, 2009 at 6:49 PM
Will you be able to import custom skyboxes and other such textures (i.e. for pieces) inside levels?
I think it'd be a good idea to implement an autosave feature, people neglect the save function all too often when being creative. :-(
Another idea is this: when selecting a new piece in the new piece window, perhaps by left clicking on the piece name in the list you can select it, then in the 3D preview area you can drag it around to move/rotate it and see it from different angles. When you want to insert it, left click on a button to do so.
p.s. good to hear that Word Forge music again!
By jack, At May 16, 2009 at 8:49 PM
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