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Monday, August 3, 2009

Land Ho!



You may have noticed in the last beta we have given you some new, exciting things to paint red with your insides. Land! More specifically, our new terrain levels! Danny B and our sexy interns are switching things up with a more "natural" approach to their new levels. Well not completely natural, Intern Tam says, "seeing as a big mountain that you have to fall down gets boring after awhile." I mean, where's the fun in smashing into any ole' mountain when you can leave your entrails behind on a fantastic, spire sportin', spiky behemoth made by the caring hands of our development team?

Intern Tam has made three terrains this week alone. One features a bunch of spires that you'll have to hug in order to gain points, but also dodge to avoid becoming a human, wingsuit-shish-kebab. He also has a rugged piece of work, featuring some roads and craters, to bob and weave around. Of course, he doesn't stop there. In his last piece of terrain, Tam challenges you to get going as fast as you can manage without slamming into the sides of his spiraling valley or leaving a dent into the ground at the end. How fast can you go while still being able to put on the brakes?

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