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Wednesday, December 9, 2009

Repeated Patterns Repeated Patterns Repeated Patterns



We're trying to create an interesting aesthetic for Musorqua, since the visual appeal is a third of the game. (The other two thirds are musical expression and something else which I don't know what it is, but it keeps me up at night.) Everyone's familiar with fractals, but I think artists tend to underuse them because they're such a technical thing.



Of course, they're found everywhere in nature, from fern fronds to humble broccoli. You can create complex things easily by repeating and building on simple components. We used a lot of that in Aaaaa! for the skycubes -- the unchanging backdrops within a level.



That one's a simple pattern created in Genetica.



We added a transparency layer, then laid them out over several parallel planes. Voila, instant skycube. Simple, but effective. So, why not extend that to what's actually moving around within the game? It's trivially easy to experiment with this, and I find the results immediately gratifying.

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