[Bringing You Quality Videogames for over 75 Years][Dejobaan Games Blog][About Dejobaan Games]

 
 

Wednesday, January 13, 2010

What is Dejobaan Working on Right Now?



The above images are based on an experimentation with lots of math and procedural level generation for Musorqua (working title). We can create twisting, looping things using Designer Script (a subset of C-Script):
// Create the pieces:
#loop

// Increment this piece's position:
pattern_position.z -= distance_between_pieces;
pattern_orientation.pan += angle_between_pieces;

// Create the piece:
stamp(begin_catalog_number);
vec_set(piece.x, pattern_position.x);
vec_set(piece.pan, pattern_orientation.pan);

loop1+=1;
if(loop1<=pieces_to_create) { djump("loop"); }
The trick here is that creating such patterns by hand would take infinity billion hours, but by function, they only take a few seconds.

2 Comments:

  • Whatever happened to "Galaxy Rage"? Maybe it's just my ceaseless love for Singularity-inspired stories, but I've always viewed that as DG's most promising concept.

    By Blogger Brian, At March 20, 2010 at 8:10 PM  

  • It's one of those things I want to work towards. We keep chewing pieces off of it and using it in other games. Soon, I hope. Soon.

    Soon.

    Soon?

    SOON!?

    By Blogger Ichiro Lambe, At March 22, 2010 at 2:46 PM  

Post a Comment

Subscribe to Post Comments [Atom]



<< Home






 
 

Copyright ©1999-2009 by Dejobaan Games, LLC