What is Dejobaan Working on Right Now?
The above images are based on an experimentation with lots of math and procedural level generation for Musorqua (working title). We can create twisting, looping things using Designer Script (a subset of C-Script):
// Create the pieces:The trick here is that creating such patterns by hand would take infinity billion hours, but by function, they only take a few seconds.
#loop
// Increment this piece's position:
pattern_position.z -= distance_between_pieces;
pattern_orientation.pan += angle_between_pieces;
// Create the piece:
stamp(begin_catalog_number);
vec_set(piece.x, pattern_position.x);
vec_set(piece.pan, pattern_orientation.pan);
loop1+=1;
if(loop1<=pieces_to_create) { djump("loop"); }
2 Comments:
Whatever happened to "Galaxy Rage"? Maybe it's just my ceaseless love for Singularity-inspired stories, but I've always viewed that as DG's most promising concept.
By Brian, At March 20, 2010 at 8:10 PM
It's one of those things I want to work towards. We keep chewing pieces off of it and using it in other games. Soon, I hope. Soon.
Soon.
Soon?
SOON!?
By Ichiro Lambe, At March 22, 2010 at 2:46 PM
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