Creating the Game's Textures Without Slave Labor
We're using a utility called Genetica to help create AaaaaAAaaaAAAaaAAAAaAAAAA!!!'s in-game textures:
Rather than painting brushtrokes, the program allows us to tell it how to twist, turn, and otherwise manipulate an image until we get it to where we want: "Create a circle. Create an arc. Create a checkerboard. Cut the arc and circle out of the checkerboard shape. Trace outlines. Make it glow."
For example, each node in the below image is a different process applied to a bunch of circles:
We combine all these to create concentric arcs, then apply a series of different operations:
When we render that to a texture, we get something that looks like this:
If we want something different, we can tweak some of the operations and re-render. For example, if we were to add in the hand-drawn shape of a jellyfish, and replace the arcs with circular cells (generated via a built-in algorithm), we'd get this:
When used in-game, the rings looks like this:
Check out Genetica here -- it's a lot of fun.
Rather than painting brushtrokes, the program allows us to tell it how to twist, turn, and otherwise manipulate an image until we get it to where we want: "Create a circle. Create an arc. Create a checkerboard. Cut the arc and circle out of the checkerboard shape. Trace outlines. Make it glow."
For example, each node in the below image is a different process applied to a bunch of circles:
We combine all these to create concentric arcs, then apply a series of different operations:
When we render that to a texture, we get something that looks like this:
If we want something different, we can tweak some of the operations and re-render. For example, if we were to add in the hand-drawn shape of a jellyfish, and replace the arcs with circular cells (generated via a built-in algorithm), we'd get this:
When used in-game, the rings looks like this:
Check out Genetica here -- it's a lot of fun.
1 Comments:
This is really neat-o stuff. I particularly like the progression which helps explain the magic behind the method.
By RoRo, At March 25, 2009 at 5:27 PM
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