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Friday, January 15, 2010

Building the Prototype to Musorqua (Working Title!)



Here's a quick, dirty timelapse video on some of the building work we've been doing. Much of this content will make its way into the final game in a hopefully refined form.


Wednesday, January 13, 2010

What is Dejobaan Working on Right Now?



The above images are based on an experimentation with lots of math and procedural level generation for Musorqua (working title). We can create twisting, looping things using Designer Script (a subset of C-Script):
// Create the pieces:
#loop

// Increment this piece's position:
pattern_position.z -= distance_between_pieces;
pattern_orientation.pan += angle_between_pieces;

// Create the piece:
stamp(begin_catalog_number);
vec_set(piece.x, pattern_position.x);
vec_set(piece.pan, pattern_orientation.pan);

loop1+=1;
if(loop1<=pieces_to_create) { djump("loop"); }
The trick here is that creating such patterns by hand would take infinity billion hours, but by function, they only take a few seconds.


Monday, January 4, 2010

What the...



Nothing official, of course...






 
 

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