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Friday, June 26, 2009

"Gnoupi" Writes in About Sexy Ads

"I tried the alpha demo from AaaaaAAaaaAAAaaAAAAaAAAAA!!!, and i love it :P
Though it could eventually use more sounds (wooshing, screams, etc), but that's ok anyway.

One point though is keeping me from playing more and buying eventually, is the advertisement in game.

I mean, i read : http://www.gamersdailynews.com/blog-105-How-Much-Sex-Can-You-Cram-Into-Your-Video-Game.html. I get the critic, and the extrapolating on "you will buy whatever we tell you too", just because showing sexy girls. It's fun to extrapolate on that, and display it on what "future" would have as huge ad screens.

But my concern is, even if satire is obvious, it could be nice to have a choice in options between this, and regular ads/display/whatever on walls. Why? Well, for starters, our society kinda throw up such kind of ads on us all day long, would be nice to not have it again in a game.

Other possible reasons, even if irony is clear, not everyone will appreciate that.
And to finish, have a thought that not all guys are single, and some, like me, would like to play this nice fun game without having remarks or argue from their girlfriend about this kind of display :P

(Yes, my girlfriend is a gamer too, and quite against all that system believing that all gamers are guys wanting to see half naked girls (so am i, btw, but that's another topic). So would it be possible to have at least a possibility to play this game which shouldn't even normally include any kind of "sexy", without this kind of ads ?
It would be really appreciated ;)"
This is what we're contemplating now. Are the ironic, "sexy" ads too much?


Wednesday, June 24, 2009

Some Interns are Like Monica Lewinsky; Ours are Sexier

"Tamlyn M and Ryan C make up our crack team of interns who are loaded with creativity, enthusiasm and non-alcoholic beer at all times. I decided to interview them to find out about some of their work on level design. I should point out that all level design is done with our totally awesome level editor that we hope to eventually make available to everyone who buys the game..."
Read more at ModDB!



(What does rock climbing have to do with our game? Dude's totally going the wrong way! Find out above.)


Monday, June 22, 2009

To Hell With Gravity -- An Interview with The Escapist's Nathan Meunier


"One can only imagine how the round-table brainstorming session played out for the folks in charge of coming up with the perfect title for a game where you dive off of mile-high buildings, head-butt poultry in mid-air, flip-off fans for extra points and collect human teeth as currency. After tossing around about 50 different names of varying quality, the team at Dejobaan Games finally settled on a winner for its upcoming extreme (and overtly peculiar) skydiving simulator: AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity. Yes, that's spelled with 25 letter As and three exclamation points."
Nathan Meunier was kind enough to interview us for an article in The Escapist. Check it out here!

You Know a PR/Marketing Intern?



Do you know someone local who's interested in PR/marketing and games, and is looking for experience with an established studio? We're an indie studio big enough to have released 13 titles, yet small enough not to force our interns to make coffee! (Unless they want to. I'm not going to stop them, but I don't really drink the stuff.)

Dejobaan Games, LLC, an independent game development studio is seeking a motivated intern to help run our PR strategy. If you love playing video games and are pursuing a career in marketing, PR, business, or gaming, we want to talk to you! Now on our 13th title - "AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity," we are months away from a massive launch. As an intern at an indie studio, you will have the opportunity to drive our marketing and PR strategy under the mentorship of our Director of Business Development. Expect to walk out the doors experience and hireable skills you won't get anywhere else.

Benefits:
  • Become a part of one of Boston's fastest-growing industries.
  • Work with a popular indie studio to market our 13th title - our interns make a difference, not coffee!
Responsibilities:
  • Manage aspects of our social media strategy, including Twitter, Facebook, Digg, and Delicious.
  • Interface with the press and gaming community. Work directly with journalists, and in forums and community sites.
  • Develop creative content: press releases, blogs, and Web content.

Skills/Background:
  • You are:
    • Undergraduate students in Marketing, PR, Business, Gaming
    • Or any major, with a strong personal interest in social media and gaming
  • Strong writing skills and ability to communicate.
  • Experience with social media a plus.
  • Interest in video games a must!
Prerequisites:
  • Ability to travel to Watertown MA twice a week to meet the Dejobaan Team.
  • Ability to work from home via PC, 20 hours/week.
This is an unpaid internship with the opportunity for future paid work with Dejobaan.

Contact us at support@dejobaan.com!


Check out the flyer: http://www.dejobaan.com/jobs/summer_fall_2009_pr_internship.pdf


Tuesday, June 16, 2009

THE PRE-RELEASE IS HERE!



The Pre-Release is Here! Fans of AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity can pre-order. Here's the press release:
Dejobaan Games, LLC has made available a 30-level pre-release of their upcoming BASE jumping game, "AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity." Fans can try a new 9-level demo and pre-order the full game for $15 ($10 off the full price) at www.dejobaan.com/aaaaa. Those who pre-order will receive the full 30-level pre-release, exclusive content as it's developed, and the the full 80-level game when it's released in Q3.

Since the indie studio released the game's public alpha test, they've added new content and incorporated player feedback to improve gameplay. The pre-release introduces new levels and game mechanics such as the option to trade human teeth for triple espresso shots and the ability to anger protesters for points. There's also a relaxing audio meditation for anyone too stressed out to play the game.

"AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity" is scheduled for a Q3 2009 release, and will require Windows XP/Vista, a 1.5GHz processor, 1.5GB memory, a 3D card with 256MB memory, and Microsoft DirectX 9.0c. Visit Dejobaan online at www.dejobaan.com, and follow them on Twitter at @RoRoDejobaan.
You can slag and stag and snag the latest here: www.dejobaan.com/aaaaa

If only it were time to sleep next!

Team Dejobaan Has a Garden


Pixies are luminous and tiny. The fence can't keep out determined pixies. The first time a pixie enters, we take a photograph for our records. The second time, a tiny needle coated in hydropamine is shot with unerring accuracy. The pixies -- I think they're pixies -- are taken to the sub-basement. The room that doesn't appear on the property's blueprints.
We're coming up on the 30-level pre-release release. Check out our how-we-create on our GDN Blog. Every word is a blatant lie.


Wednesday, June 10, 2009

Planes That are Trains and Automobiles



Flying cars can be yours today. We're populating levels with them. Fly past them. Crash into them. Gawk.


Monday, June 1, 2009

Oleetku Studios Podcast






Oleetku Studios made an audio recording of their review of the Alpha Demo of our upcoming game. It's called a podcast. AaaaaAAaaaAAAaaAAAAaAAAAA!!! - "This game is a punk, and it is good at it": http://oleetkustudios.net/podcast/

The human body has only one bone.






 
 

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